The Maps

Below you'll be able to see each map, along with a brief description and information about the map. If you click the map name or image, you'll be taken to a detailed view about the map. There you can get tactical advice, understand the map parts, the maps' meta strategies, and learn how best to use your tank on that specific map. If you have questions, post in the comment section below!

Abbey

Abbey is a map centered around an abbey situated on a rise. There are four roads total on the map. Two roads, run down each side of the map, The final two roads run down the middle parts of the map, one going around the abbey's hill and one through the abbey itself. In the east there is a road that runs along the river. The western road winds through a set of mountains. The bases are situated on plateaus in the north and south.

Size: 1km×1km
Tiers: 4-10
Camo Type: Summer

Airfield

Airfield is one of the few desert maps in the game. With a long runway spanning the northern part of the map, flanked by an outcropping full of lots combat and a hill separating teams to the south. The map is full of open corridors, lines of fire, with decent cover. Two bases centered inside of towns on each side of the map and elevated positions at various points make the map very interesting and game play varied.

Size: 1kmx1km
Tiers: 4-10
Camo Type: Desert

Arctic Region

Arctic Region is categorized by two main routes to the North that goes over a hill and meets around a mountain in the Northwestern part of the map. The South has an exposed route down the middle from the east, and a mountain that has a path curving down to its Southern side, overlooking a road by a river. The paths continue West up into the enemy base. There is a center trench running through the center of the map, overlooked by raises into the edges of mountains coming from the bases.

Size: 1kmx1km
Tiers: 4-10
Camo Type: Winter

Cliff

Cliff is a map that rewards good positioning. The west is categorized by a valley that runs up, with a space to gain entry to the elevated raise in the map that takes up a fair portion of it. There are two hills in the center of the map, one more towards the west near the valley, and the second, that is taller, overlooking the majority of the map in the east. The eastern hill provides excellent eyes and shooting angles to the whole map. There is a path that runs through the very eastern part of the map along a cliff side. The center of the map is somewhat dominated by the tail of the eastern hill, scattered with rocks and foliage. The bases are located in the West on raises on the North and South.

Size: 1kmx1km
Tiers: 4-10
Camo Type: Summer

El Halluf

Another one of the few desert maps, El Halluf has evolved over the years, but its prominent feature, a long valley running Northwest to the sea in the Southeast, remains. In the far Northwest there are raises and hills creating a close in area where teams generally meet. The valley is full of small hills and trenches running its length. In the center there is a village on a small hill. The north and southern bases are on the hills overlooking the valley, in the Northeast and Southwest respectively, near the bases there is a village to the Northwest. There are hills overlooking each base to the Southeast of each base. The hills overlooking the valley are dotted with raises that provide shots into the valley.

Size: 1kmx1km
Tiers: 4-10
Camo Type: Desert

Ensk

Ensk is a slightly smaller city map. Its main features are the city to the West, a railroad in the center, and a railyard with a field to the West. The field in the east has decent concealment and good driving lines, with small dips dotting it. The railyard has a variety of both solid and destructible cover that provides good protection and concealment. The railroad is full of rail cars with gaps to shoot out or into them. The city is relatively indestructible and is tight and enclosed, with few anvenues of attack. There is a cortyard in the center next to the railroad, and a road running down the far west of the map.

Size: 600mx600m
Tiers: 4-10
Camo Type: Summer

Erlenberg

Erlenberg, affectionately refered to as "Derpenberg" by players, is a map situated with a river flowing through the center. The eastern side of the map is covered with a large series of hills with a road running between them. The western side also has hills, but also has a castle situated in the southwest. Bulidings dot the center of the map around the river. The two cap circles are located on flat ground in the north and south on oppisite sides of the river. The North and South are also relatively baren and flat.

Size: 1kmx1km
Tiers: 4-10
Camo Type: Summer

Fisherman's Bay

Fisherman's Bay is a nice mix of city and open combat. The east hugs the bay with a city with a mix of roads running throughout, providing flanking opertunities. The center of the map has a road running though it that is surrounded by foliage and buildings. The western part of the map has a road running north to south with depressions along the map boarder. The North and South spawns are located in relatively barren and flat areas with somewhat open sightlines from the center road. There is also a collection of buildings on a raise in the Northwest and Southwest overlooking the cap circles.

Size: 1kmx1km
Tiers: 4-10
Camo Type: Summer